cindy

about

SKIVA

Admin Flow

A continuation of my previous work on digital tags for disc golf, this flow focuses on the admin user and creation of a league.

previous work: SKIVA

Overview

I began work on the Skiva project as part of my first courses at MICA. For the first portion of the project, I tackled the gameplay flow.

For the next step of this app, and my MICA capstone project, I turned my focus to league creation and the admin user type. I explored how a player might become an admin for a small league.

Role

Research

Product Design

Prototyping

Branding

UX/UI Design

Timeframe

8-Week Project

March – May 2022

Project Plan

This project took place over 8 weeks of classwork. I outlined the tasks to be done using a Gantt chart in order to ensure I stayed on schedule during the tight timeframe.

Research

Problem Statement

Disc golfers need an easy way to create leagues, add players, digitally distribute tags, and track exchange.

Provisional Persona

During the gameplay flow creation, I focused mainly on the Player, who I call Avery.

And for the next phase, I thought I would be focusing on my Admin, Drew. But, by conducting expert interviews, I realized I was actually designing for a new user persona, Page, a player turned admin.

Paige

new admin

Goals

Fitness + Outdoor time

Develop Friendships

Track Status Effectively

annoyances

Time Spent In App Is Time Not Playing

Keeping Rankings Straight and Fair

Tag Hoarders Keeping Low Tags All Season

Wants + Needs

easy pick-up rounds with friends

encouragement to get outside and play

the competitive rush of friendly play

statistics tracked over entire season easily

high community involvement

Problems To Solve

Creation

Name the league + describe
Add the players
Set home course
Set league night and time + place
Set First Tags date and place

Management

Add / remove players
Modify name + description
Modify home course
Modify league night
Change players tag numbers

Mid-Fidelity / User Testing

Discovery

For my first attempt at a flow for the admin prototype, I tested to discover some basic things:

Does the league creation location make sense?

Is league creation easy?

Are edits to the league easy to make?

Critique + Revisions

SEASON DATES +
INTERNAL JARGON

Feedback

Determining the start and end date during the flow created a feeling of anxiety.

Users didn’t know when their friends might want to start or when a good end date might be.

Users newer to disc golf had trouble understanding internal jargon like PDGA.

Iteration

Version 02 simplified season start and end dates by providing pre-determined season options.

Tag distribution is broken onto another screen to relieve some cognitive load.

Jargon, like PDGA, is called out in a tooltip with a link to more information.

version 01

version 02

version 01

version 02

SEASON DATES + INTERNAL JARGON

Feedback

Determining the start and end date during the flow created a feeling of anxiety.
Users didn’t know when their friends might want to start or when a good end date might be.

Iteration

Version 02 simplified season start and end dates by providing pre-determined season options.

HI-FIDELITY

High Fidelity Prototyping

This final prototype balances clean, friendly design with my research findings for a full admin league creation flow.

Reflection + Next Steps

01

Next Features

With this admin flow roughed out, there are still a few key features to be added before MVP is achieved. I want to look at Challenges, History, and the User Profile. I feel confident in iterating on these features because of the strong foundation of these first two flows.

02

Maintain Focus

As with the first flow, I learned that by taking the project slow and focusing on the MVP, I can create space to focus on the essence of a project and make meaningful progress.

03

Continue

My next steps would be to continue building out the remaining elements, hand off to the engineering team, and get a working bata out to users for next season.

SKIVA

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